Learn · Spatial audio

Spatial audio, HRTF and binaural tones.

Spatial audio makes headphones sound like a space: each sound is filtered the way your head and ears would filter it from its direction, so it seems to come from in front, behind or beside you rather than from inside your head. That filtering is called an HRTF.

Binaural tones are something else: two slightly different tones, one in each ear. Raumo uses both, and makes no health claims about either.

Updated

Clarity · procedural artwork from Raumo

HRTF: how a direction is heard

A sound from your left reaches your left ear slightly earlier and slightly louder than your right. Your outer ears, head and shoulders also colour it, differently for each direction: a sound from behind loses some brightness, a sound from above has other notches in its spectrum. The brain reads these differences as a place.

A head-related transfer function, or HRTF, is a measured description of that filtering for every direction. A spatial renderer passes each sound through the left and right HRTF for the direction it should come from. Heard on headphones, the sound then appears outside the head, at that direction.

Because everyone’s ears differ, a general HRTF fits some listeners better than others; front and back are the directions most often confused.

How Raumo places sounds

Every sound in a Raumo soundscape has a position in a room around you: up to six sounds and a Ground beneath them. On headphones, Raumo renders them with Apple’s high-quality HRTF renderer. On the iPhone’s speakers it uses Apple’s speaker rendering for the same positions and distances.

This is different from music mixed in advance for a spatial format, such as a Dolby Atmos album. Raumo’s sounds are positioned live, as objects, and you can move them while they play. A Place then shapes the space around all of them at once: how long it rings and where its echoes go.

Distance is volume

In Raumo the distance of a sound is its volume control. Bring it closer and it becomes louder; move it out and it becomes quieter, until it is silent at the edge of the room, three metres away.

A top view of Raumo’s room: the listener in the middle, rings every half metre to the silent edge at three metres, with the level at each ring.Distance → level0.5 m−1.0 dB1.0 m−2.3 dB1.5 m−3.9 dB2.0 m−6.2 dB2.5 m−10.1 dB3.0 msilent
Drawn from Raumo’s own distance law, level = (1 − distance ÷ 3 m)0.65. The dots are the sounds of an example room, larger and brighter the closer they are.

Head tracking

With AirPods and other headphones that report their movement, Raumo can keep the room in place while you turn your head: the sound in front of you moves to your side as you look away. It follows the turn of the head only. If you turn your whole body, or lie down, the room slowly comes round with you over about half a minute, so the soundscape is not left behind.

Head tracking is optional. You turn it on in the player’s menu, and iOS may ask for motion access. Raumo uses the movement only to turn the room.

Binaural tones, physically

A binaural tone is a pair of steady tones, one in each ear, a few hertz apart. Played on headphones, each ear hears one steady tone. Listeners usually perceive a slow beating at the difference between them, although no sound in the air beats: the beat arises because the two ears’ signals are combined in hearing.

For example, with a 240 Hz tone and a 10 Hz difference, the left ear hears 235 Hz and the right ear 245 Hz. The difference is usually called the beat frequency.

Over loudspeakers the two tones meet in the air and interfere, so you hear an ordinary amplitude pulse instead. That is why binaural tones need headphones.

In Raumo

Raumo makes no claim that any binaural tone, band or frequency affects sleep, focus, mood or health. They are sounds to choose, described here by what they are.